AI Insights · Timothy · October 2021
Top 5 Fidget Toys Games on Android in Russia Q3 2021
Discover the performance of the top 5 Fidget Toys Games on Android in Russia for Q3 2021, including trends in downloads, revenue, and active users.
Throughout the third quarter of 2021, the top 5 Fidget Toys Games on Android in Russia showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at each app’s metrics:
Antistress - relaxation toys from JindoBlu experienced a steady decline in weekly downloads, starting from approximately 77K in late June and dropping to about 27K by the end of September. Weekly revenue mirrored this trend, peaking at $115 in early August and decreasing to $47 by late September. Active users also saw a consistent decline, from around 732K in late June to 424K by the end of the quarter.
Slime it: Slime Game Simulator by Hapy Games had a fluctuating revenue stream, with a peak of $166 in late June and a low of $7 in late August. Active users declined steadily from 123 in late June to 67 by the end of September. There were no significant weekly downloads recorded during this period.
Super Pop It Simulator - Relax from Brothers Apps And Games saw its weekly downloads decrease from around 221K in late June to approximately 24K by the end of September. Revenue remained low, with minor fluctuations, peaking at $36 in early July and ending at $9 in late September. Active users also dropped from 247K in late June to 65K by the end of the quarter.
Fidget Toys 3D - Antistress by Fidget Dev had a high download rate at the beginning of the quarter, with 181K in late June, but this number gradually decreased to around 75K by the end of September. Revenue remained minimal, peaking at $15 in mid-August. Active users followed a similar downward trend, from 442K in late June to 169K by the end of September.
Play-Doh TOUCH by Hasbro Inc. had a low but increasing download rate, starting at 456 in late June and reaching 1.1K by the end of September. Revenue remained negligible throughout the quarter. Active users showed a slight upward trend, increasing from 2.7K in late June to around 3K by the end of September.
The data for this analysis is sourced from Sensor Tower. For more detailed insights, visit Sensor Tower’s platform.